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Planet Zoo 2 vs Planet Zoo 1: what actually changed

Three new systems, a bigger roster and a much steeper hardware requirement — the real differences.

Updated 2026-10-21By ZooBlueprint

What Planet Zoo 2 adds over the first game

SystemPlanet Zoo (2019)Planet Zoo 2 (2026)
Fully aquatic speciesNo — aquatic animals used standard habitatsYes, with freshwater and saltwater aquariums
Flying birdsNo — birds were ground-based or in exhibitsYes, with buildable aviaries
Wildlife ReservesNoYes — separate large maps
Conservation projectsYesYes, extended into Reserves
Animal simulationIndividual needs and welfareHerding, grazing, flight and swimming
ModesCareer, Franchise, Challenge, SandboxCareer, Franchise, Sandbox
WorkshopYesYes (Frontier Workshop, share codes)
Aquarium in Planet Zoo 2
Aquariums are the biggest structural change to zoo planning. Artwork © Frontier Developments.
Check before switching: Frontier lists three modes for Planet Zoo 2 (Career, Franchise, Sandbox). The original also had a separate Challenge mode. If that mattered to you, confirm its status — it is not in the official mode list.

Is the sequel a straight upgrade?

On paper, yes: everything the first game did, plus three new systems and a bigger roster. In practice the sequel also raised the hardware bar. The first game ran comfortably on 2019 mid-range hardware; the sequel asks for an RTX 2060 and 16 GB of RAM. If your PC ran Planet Zoo 1 well, that does not automatically mean it runs the sequel well.

What changes in how you play

Building tools and the Franchise loop feel familiar. What changes is planning: aquariums and aviaries need their own layouts, and Reserves are a second kind of map rather than an extension of your zoo. Players who enjoyed the first game's conservation layer get the most new content.

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